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Augmented & Virtual Reality
New Tools for 3D-Content-Creation
Christian Dominic Fehling, SIKoM+, University of Wuppertal
Agenda
Immersion
Immersion
Content-Types
3D-Content-Creation
Conventional 3D-Modelling vs. Virtual Reality Sculpting
Benefits
  • High Precision
  • Parametric Design
  • Hard Edge Modelling
Problems
  • Steep Learning Curve
  • 2D Workplace
  • Missing Sense of Scale
  • Indirect Object Manipulation
Benefits
  • Real Sense of Scale
  • Intuitive User Experience
  • Natural Interaction & Navigation
  • Direct Object Manipulation
  • Scalability
Problems
  • Limited Export-Function
  • No real Hard-Edge-Modelling
  • Low(-ish) level of Precision
  • No tactile Feedback
Virtual Reality Use Cases
VR-Sculpting Applications, Guidelines & Demonstration
Guidelines for (VR) Sculpting
Google Blocks
Live Demonstration
Interactive Workshop
Create your own 3D-Model
Interactive Workshop
Remember the Guidelines
@DominicFehling
www.sikom.uni-wuppertal.de